Environment OS Art Manager
Worked with external vendors and partner studios, collaborating, delegating and reviewing tasks from artists around the world, as well as occasionally doing internal polish and fixes to assets.
Environment Outsource Review Artist
Reviewed and assisted on the creation of assets with outsource vendors and KJP for Death Stranding 2. Created feedback images, modified and oversaw asset creation as needed, as well as internal fixes.
Associate Environment Artist
We needed 9 different gyms for the player to train. I helped with the build for the general gym, and was responsible for all the variations done through textures for the different countries. New props for the gyms and venues from start to finish; helped with new venues and stadiums as well as working on existing environments.
Associate Environment Artist
Worked as Environment Artist at EA Games for FIFA 17 and 18. Working on multiple stadiums and game assets; editing meshes in Maya and Frostbite; creating or correcting geometry as necessary for final look; editing UV layouts and textures to match photographic reference